using System; namespace Wayne.Lib.StateEngine { /// <summary> /// Exception transition is used when State engine issues a transition automatically because Enter() or HandleEvent() /// throws an exception. /// </summary> public class ExceptionTransition : Transition { /// <summary> /// Exception that cause the transition /// </summary> public Exception Exception { get; set; } /// <summary> /// Constructor /// </summary> /// <param name="sender"></param> /// <param name="type"></param> /// <param name="exception"></param> public ExceptionTransition(State sender, object type, Exception exception) : base(sender, type) { Exception = exception; } } }