ITimer.cs 2.3 KB

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  1. using System;
  2. namespace Wayne.Lib
  3. {
  4. /// <summary>
  5. /// Factory for creating timers
  6. /// </summary>
  7. public interface ITimerFactory
  8. {
  9. /// <summary>
  10. /// Create a timer
  11. /// </summary>
  12. /// <param name="id"></param>
  13. /// <param name="parentEntity"></param>
  14. /// <param name="name"></param>
  15. /// <returns></returns>
  16. ITimer Create(int id, IIdentifiableEntity parentEntity, string name);
  17. /// <summary>
  18. /// Creates a timer
  19. /// </summary>
  20. /// <typeparam name="TState"></typeparam>
  21. /// <param name="id"></param>
  22. /// <param name="parentEntity"></param>
  23. /// <param name="name"></param>
  24. /// <param name="state"></param>
  25. /// <returns></returns>
  26. ITimer<TState> Create<TState>(int id, IIdentifiableEntity parentEntity, string name, TState state);
  27. }
  28. /// <summary>
  29. /// Timer changer
  30. /// </summary>
  31. public interface ITimerChanger : IIdentifiableEntity, IDisposable
  32. {
  33. /// <summary>
  34. /// Changes the due time and interval of a timer.
  35. /// </summary>
  36. /// <param name="dueTime"></param>
  37. /// <param name="period"></param>
  38. /// <returns></returns>
  39. bool Change(TimeSpan? dueTime, TimeSpan? period);
  40. }
  41. /// <summary>
  42. /// Delegate fo timeouts.
  43. /// </summary>
  44. /// <param name="sender"></param>
  45. /// <param name="e"></param>
  46. public delegate void TimoutCallback(object sender, EventArgs e);
  47. /// <summary>
  48. /// Delegate for timeouts.
  49. /// </summary>
  50. /// <typeparam name="TState"></typeparam>
  51. /// <param name="sender"></param>
  52. /// <param name="e"></param>
  53. public delegate void TimoutCallback<TState>(object sender, EventArgs<TState> e);
  54. /// <summary>
  55. /// Timer interface.
  56. /// </summary>
  57. public interface ITimer : ITimerChanger
  58. {
  59. /// <summary>
  60. /// Fired when the timer fires.
  61. /// </summary>
  62. event TimoutCallback OnTimeout;
  63. }
  64. /// <summary>
  65. /// Timer interface for a timer that has an argument.
  66. /// </summary>
  67. /// <typeparam name="TState"></typeparam>
  68. public interface ITimer<TState> : ITimerChanger
  69. {
  70. /// <summary>
  71. /// Fired when timer fires.
  72. /// </summary>
  73. event TimoutCallback<TState> OnTimeout;
  74. }
  75. }