ITimer.cs 1.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566
  1. using System;
  2. namespace Wayne.Lib
  3. {
  4. /// <summary>
  5. /// Factory for creating timers
  6. /// </summary>
  7. public interface ITimerFactory
  8. {
  9. /// <summary>
  10. /// Create a timer
  11. /// </summary>
  12. /// <param name="id"></param>
  13. /// <param name="parentEntity"></param>
  14. /// <param name="name"></param>
  15. /// <returns></returns>
  16. ITimer Create(int id, IIdentifiableEntity parentEntity, string name);
  17. /// <summary>
  18. /// Creates a timer
  19. /// </summary>
  20. /// <typeparam name="TState"></typeparam>
  21. /// <param name="id"></param>
  22. /// <param name="parentEntity"></param>
  23. /// <param name="name"></param>
  24. /// <param name="state"></param>
  25. /// <returns></returns>
  26. ITimer<TState> Create<TState>(int id, IIdentifiableEntity parentEntity, string name, TState state);
  27. }
  28. /// <summary>
  29. /// Timer changer
  30. /// </summary>
  31. public interface ITimerChanger : IIdentifiableEntity, IDisposable
  32. {
  33. /// <summary>
  34. /// Changes the due time and interval of a timer.
  35. /// </summary>
  36. /// <param name="dueTime"></param>
  37. /// <param name="period"></param>
  38. /// <returns></returns>
  39. bool Change(TimeSpan? dueTime, TimeSpan? period);
  40. }
  41. /// <summary>
  42. /// Timer interface.
  43. /// </summary>
  44. public interface ITimer : ITimerChanger
  45. {
  46. /// <summary>
  47. /// Fired when the timer fires.
  48. /// </summary>
  49. event EventHandler OnTimeout;
  50. }
  51. /// <summary>
  52. /// Timer interface for a timer that has an argument.
  53. /// </summary>
  54. /// <typeparam name="TState"></typeparam>
  55. public interface ITimer<TState> : ITimerChanger
  56. {
  57. /// <summary>
  58. /// Fired when timer fires.
  59. /// </summary>
  60. event EventHandler<EventArgs<TState>> OnTimeout;
  61. }
  62. }