RefundPayment.cs 1.7 KB

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  1. using SinochemCloudClient.Models;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using Wayne.Lib.StateEngine;
  8. using Wayne.Lib.StateEngine.Generic;
  9. namespace SinochemInternetPlusApp.EpsTrxCleanup.States
  10. {
  11. class RefundPayment : State<EpsTrxCleanupManager>
  12. {
  13. protected override void Enter(StateEntry stateEntry, ref Transition transition)
  14. {
  15. base.Enter(stateEntry, ref transition);
  16. List<EpsTransaction> epsTrxesNeedRefund = Main.GetNeedRefundEpsTrxes();
  17. DebugLog(epsTrxesNeedRefund.Count + " eps trxes need refund");
  18. foreach (EpsTransaction trx in epsTrxesNeedRefund)
  19. {
  20. RefundResponse response = Main.RefundEpsTrxInCloud(trx.Model);
  21. if (response != null && response.IsSuccessful())
  22. {
  23. trx.UpdateTrxStatusToDb(EpsTrxStatus.PaymentRefunded);
  24. }
  25. }
  26. transition = new Transition(this, TransitionType.RefundPaymentDone);
  27. }
  28. protected override void HandleEvent(StateEngineEvent stateEngineEvent, ref Transition transition)
  29. {
  30. base.HandleEvent(stateEngineEvent, ref transition);
  31. if (stateEngineEvent.Type is BasicTransitionType)
  32. {
  33. switch ((BasicTransitionType)stateEngineEvent.Type)
  34. {
  35. case BasicTransitionType.Error:
  36. transition = new Transition(this, BasicTransitionType.Error);
  37. stateEngineEvent.Handled = true;
  38. break;
  39. }
  40. }
  41. }
  42. }
  43. }