#pragma once
#include "afxwin.h"
#include <vector>
#include "StateButton.h"
#include "ButtonGroup.h"

class CStateButton;
class CStateBtnGroup :
	public CButtonGroup
{
	DECLARE_DYNAMIC(CStateBtnGroup);

public:
	CStateBtnGroup();
	~CStateBtnGroup();

public:
	CWnd* pParent;
	vector<CStateButton*> pButtons;

public:
	afx_msg void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);

	void addButton(CString name, UINT nID);
	void changeButtonInfo(UINT index, CString name, CString amount, CString vol, CString price,UINT state);
};