ReadMe.txt 4.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899
  1. ================================================================================
  2. MICROSOFT FOUNDATION CLASS LIBRARY : ReadSensor Project Overview
  3. ===============================================================================
  4. The application wizard has created this ReadSensor application for
  5. you. This application not only demonstrates the basics of using the Microsoft
  6. Foundation Classes but is also a starting point for writing your application.
  7. This file contains a summary of what you will find in each of the files that
  8. make up your ReadSensor application.
  9. ReadSensor.vcxproj
  10. This is the main project file for VC++ projects generated using an application wizard.
  11. It contains information about the version of Visual C++ that generated the file, and
  12. information about the platforms, configurations, and project features selected with the
  13. application wizard.
  14. ReadSensor.vcxproj.filters
  15. This is the filters file for VC++ projects generated using an Application Wizard.
  16. It contains information about the association between the files in your project
  17. and the filters. This association is used in the IDE to show grouping of files with
  18. similar extensions under a specific node (for e.g. ".cpp" files are associated with the
  19. "Source Files" filter).
  20. ReadSensor.h
  21. This is the main header file for the application. It includes other
  22. project specific headers (including Resource.h) and declares the
  23. CReadSensorApp application class.
  24. ReadSensor.cpp
  25. This is the main application source file that contains the application
  26. class CReadSensorApp.
  27. ReadSensor.rc
  28. This is a listing of all of the Microsoft Windows resources that the
  29. program uses. It includes the icons, bitmaps, and cursors that are stored
  30. in the RES subdirectory. This file can be directly edited in Microsoft
  31. Visual C++. Your project resources are in 1033.
  32. res\ReadSensor.ico
  33. This is an icon file, which is used as the application's icon. This
  34. icon is included by the main resource file ReadSensor.rc.
  35. res\ReadSensor.rc2
  36. This file contains resources that are not edited by Microsoft
  37. Visual C++. You should place all resources not editable by
  38. the resource editor in this file.
  39. /////////////////////////////////////////////////////////////////////////////
  40. The application wizard creates one dialog class:
  41. ReadSensorDlg.h, ReadSensorDlg.cpp - the dialog
  42. These files contain your CReadSensorDlg class. This class defines
  43. the behavior of your application's main dialog. The dialog's template is
  44. in ReadSensor.rc, which can be edited in Microsoft Visual C++.
  45. /////////////////////////////////////////////////////////////////////////////
  46. Other Features:
  47. ActiveX Controls
  48. The application includes support to use ActiveX controls.
  49. /////////////////////////////////////////////////////////////////////////////
  50. Other standard files:
  51. StdAfx.h, StdAfx.cpp
  52. These files are used to build a precompiled header (PCH) file
  53. named ReadSensor.pch and a precompiled types file named StdAfx.obj.
  54. Resource.h
  55. This is the standard header file, which defines new resource IDs.
  56. Microsoft Visual C++ reads and updates this file.
  57. ReadSensor.manifest
  58. Application manifest files are used by Windows XP to describe an applications
  59. dependency on specific versions of Side-by-Side assemblies. The loader uses this
  60. information to load the appropriate assembly from the assembly cache or private
  61. from the application. The Application manifest maybe included for redistribution
  62. as an external .manifest file that is installed in the same folder as the application
  63. executable or it may be included in the executable in the form of a resource.
  64. /////////////////////////////////////////////////////////////////////////////
  65. Other notes:
  66. The application wizard uses "TODO:" to indicate parts of the source code you
  67. should add to or customize.
  68. If your application uses MFC in a shared DLL, you will need
  69. to redistribute the MFC DLLs. If your application is in a language
  70. other than the operating system's locale, you will also have to
  71. redistribute the corresponding localized resources mfc110XXX.DLL.
  72. For more information on both of these topics, please see the section on
  73. redistributing Visual C++ applications in MSDN documentation.
  74. /////////////////////////////////////////////////////////////////////////////