dist folder (#1025)socket.io.min.js (#1021)engine.io-clientNativeScript supportengine.io-clientwebpack.config.jsws instead of ignoreing it from build [@lpinca]engine.io-clientengine.io-clientengine.io-clientObject.prototype extensionszuul and zuul-ngrokdebugsocket.io-parserhas-binaryindex.jsping and pong eventsopening statesocket.io for node4 supportengine.io-client for node4 compatibilityengine.io-client to fix build on windowssocket.io.js with engine.io-client 1.5.1socket.io.jsengine.io-client to not depend on git(1) for a depengine.io-clientsocket.id property pointing to session id [rase-]backo for exponential backoff with randomization [mokesmokes]engine.io-clientuglify-jsengine.io-client.readyState before engine.io close eventhas-binarysocket.io-parserengine.io-clientbrowserifyengine.io-client.gitignorebrowserifysocket.io-parser for component-emitter dep fixautoConnect optionautoConnect option to wait with connectingengine.io-client for better deps and smaller buildforce new connectionconnect_error and connect_timeout to socketssocket.io-parser for binary ACK fixengine.io-client for binary UTF8 fixsocket.io-parser for windows fixengine.io-client for parser fixesengine.io-clientzuulsocket.io-parserengine.io-client for android fixengine.io-clientsocket.io-parserjson3 to avoid env pollutiondebugbrowserify supportopen collision.defer for webkit in a webworker.\n parsing for non-JSON packets.socket.io-client.package.json.Socket#onConnect to prevent double connect events on the main manager.socket.io server.connect [3rd-Eden]util.inherit to replicate Object.create / proto.SocketNamespace#of shortcut. [3rd-Eden].send and
callback based for .emit. [dvv]new io.connect. [fat]connect events. [3rd-Eden]noop message type.