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- #define STBI_NO_STDIO
- #define STBI_NO_WRITE
- #define STBI_NO_HDR
- /* stb_image - v2.05 - public domain image loader - http://nothings.org/stb_image.h
- no warranty implied; use at your own risk
- Do this:
- #define STB_IMAGE_IMPLEMENTATION
- before you include this file in *one* C or C++ file to create the implementation.
- // i.e. it should look like this:
- #include ...
- #include ...
- #include ...
- #define STB_IMAGE_IMPLEMENTATION
- #include "stb_image.h"
- You can #define STBI_ASSERT(x) before the #include to avoid using assert.h.
- And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free
- QUICK NOTES:
- Primarily of interest to game developers and other people who can
- avoid problematic images and only need the trivial interface
- JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib)
- PNG 1/2/4/8-bit-per-channel (16 bpc not supported)
- TGA (not sure what subset, if a subset)
- BMP non-1bpp, non-RLE
- PSD (composited view only, no extra channels)
- GIF (*comp always reports as 4-channel)
- HDR (radiance rgbE format)
- PIC (Softimage PIC)
- PNM (PPM and PGM binary only)
- - decode from memory or through FILE (define STBI_NO_STDIO to remove code)
- - decode from arbitrary I/O callbacks
- - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON)
- Full documentation under "DOCUMENTATION" below.
- Revision 2.00 release notes:
- - Progressive JPEG is now supported.
- - PPM and PGM binary formats are now supported, thanks to Ken Miller.
- - x86 platforms now make use of SSE2 SIMD instructions for
- JPEG decoding, and ARM platforms can use NEON SIMD if requested.
- This work was done by Fabian "ryg" Giesen. SSE2 is used by
- default, but NEON must be enabled explicitly; see docs.
- With other JPEG optimizations included in this version, we see
- 2x speedup on a JPEG on an x86 machine, and a 1.5x speedup
- on a JPEG on an ARM machine, relative to previous versions of this
- library. The same results will not obtain for all JPGs and for all
- x86/ARM machines. (Note that progressive JPEGs are significantly
- slower to decode than regular JPEGs.) This doesn't mean that this
- is the fastest JPEG decoder in the land; rather, it brings it
- closer to parity with standard libraries. If you want the fastest
- decode, look elsewhere. (See "Philosophy" section of docs below.)
- See final bullet items below for more info on SIMD.
- - Added STBI_MALLOC, STBI_REALLOC, and STBI_FREE macros for replacing
- the memory allocator. Unlike other STBI libraries, these macros don't
- support a context parameter, so if you need to pass a context in to
- the allocator, you'll have to store it in a global or a thread-local
- variable.
- - Split existing STBI_NO_HDR flag into two flags, STBI_NO_HDR and
- STBI_NO_LINEAR.
- STBI_NO_HDR: suppress implementation of .hdr reader format
- STBI_NO_LINEAR: suppress high-dynamic-range light-linear float API
- - You can suppress implementation of any of the decoders to reduce
- your code footprint by #defining one or more of the following
- symbols before creating the implementation.
- STBI_NO_JPEG
- STBI_NO_PNG
- STBI_NO_BMP
- STBI_NO_PSD
- STBI_NO_TGA
- STBI_NO_GIF
- STBI_NO_HDR
- STBI_NO_PIC
- STBI_NO_PNM (.ppm and .pgm)
- - You can request *only* certain decoders and suppress all other ones
- (this will be more forward-compatible, as addition of new decoders
- doesn't require you to disable them explicitly):
- STBI_ONLY_JPEG
- STBI_ONLY_PNG
- STBI_ONLY_BMP
- STBI_ONLY_PSD
- STBI_ONLY_TGA
- STBI_ONLY_GIF
- STBI_ONLY_HDR
- STBI_ONLY_PIC
- STBI_ONLY_PNM (.ppm and .pgm)
- Note that you can define multiples of these, and you will get all
- of them ("only x" and "only y" is interpreted to mean "only x&y").
- - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still
- want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB
- - Compilation of all SIMD code can be suppressed with
- #define STBI_NO_SIMD
- It should not be necessary to disable SIMD unless you have issues
- compiling (e.g. using an x86 compiler which doesn't support SSE
- intrinsics or that doesn't support the method used to detect
- SSE2 support at run-time), and even those can be reported as
- bugs so I can refine the built-in compile-time checking to be
- smarter.
- - The old STBI_SIMD system which allowed installing a user-defined
- IDCT etc. has been removed. If you need this, don't upgrade. My
- assumption is that almost nobody was doing this, and those who
- were will find the built-in SIMD more satisfactory anyway.
- - RGB values computed for JPEG images are slightly different from
- previous versions of stb_image. (This is due to using less
- integer precision in SIMD.) The C code has been adjusted so
- that the same RGB values will be computed regardless of whether
- SIMD support is available, so your app should always produce
- consistent results. But these results are slightly different from
- previous versions. (Specifically, about 3% of available YCbCr values
- will compute different RGB results from pre-1.49 versions by +-1;
- most of the deviating values are one smaller in the G channel.)
- - If you must produce consistent results with previous versions of
- stb_image, #define STBI_JPEG_OLD and you will get the same results
- you used to; however, you will not get the SIMD speedups for
- the YCbCr-to-RGB conversion step (although you should still see
- significant JPEG speedup from the other changes).
- Please note that STBI_JPEG_OLD is a temporary feature; it will be
- removed in future versions of the library. It is only intended for
- near-term back-compatibility use.
- Latest revision history:
- 2.05 (2015-04-19) fix bug in progressive JPEG handling, fix warning
- 2.04 (2015-04-15) try to re-enable SIMD on MinGW 64-bit
- 2.03 (2015-04-12) additional corruption checking
- stbi_set_flip_vertically_on_load
- fix NEON support; fix mingw support
- 2.02 (2015-01-19) fix incorrect assert, fix warning
- 2.01 (2015-01-17) fix various warnings
- 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG
- 2.00 (2014-12-25) optimize JPEG, including x86 SSE2 & ARM NEON SIMD
- progressive JPEG
- PGM/PPM support
- STBI_MALLOC,STBI_REALLOC,STBI_FREE
- STBI_NO_*, STBI_ONLY_*
- GIF bugfix
- 1.48 (2014-12-14) fix incorrectly-named assert()
- 1.47 (2014-12-14) 1/2/4-bit PNG support (both grayscale and paletted)
- optimize PNG
- fix bug in interlaced PNG with user-specified channel count
- See end of file for full revision history.
- ============================ Contributors =========================
- Image formats Bug fixes & warning fixes
- Sean Barrett (jpeg, png, bmp) Marc LeBlanc
- Nicolas Schulz (hdr, psd) Christpher Lloyd
- Jonathan Dummer (tga) Dave Moore
- Jean-Marc Lienher (gif) Won Chun
- Tom Seddon (pic) the Horde3D community
- Thatcher Ulrich (psd) Janez Zemva
- Ken Miller (pgm, ppm) Jonathan Blow
- Laurent Gomila
- Aruelien Pocheville
- Extensions, features Ryamond Barbiero
- Jetro Lauha (stbi_info) David Woo
- Martin "SpartanJ" Golini (stbi_info) Martin Golini
- James "moose2000" Brown (iPhone PNG) Roy Eltham
- Ben "Disch" Wenger (io callbacks) Luke Graham
- Omar Cornut (1/2/4-bit PNG) Thomas Ruf
- Nicolas Guillemot (vertical flip) John Bartholomew
- Ken Hamada
- Optimizations & bugfixes Cort Stratton
- Fabian "ryg" Giesen Blazej Dariusz Roszkowski
- Arseny Kapoulkine Thibault Reuille
- Paul Du Bois
- Guillaume George
- If your name should be here but Jerry Jansson
- isn't, let Sean know. Hayaki Saito
- Johan Duparc
- Ronny Chevalier
- Michal Cichon
- Tero Hanninen
- Sergio Gonzalez
- Cass Everitt
- Engin Manap
- Martins Mozeiko
- Joseph Thomson
- Phil Jordan
- License:
- This software is in the public domain. Where that dedication is not
- recognized, you are granted a perpetual, irrevocable license to copy
- and modify this file however you want.
- */
- #ifndef STBI_INCLUDE_STB_IMAGE_H
- #define STBI_INCLUDE_STB_IMAGE_H
- // DOCUMENTATION
- //
- // Limitations:
- // - no 16-bit-per-channel PNG
- // - no 12-bit-per-channel JPEG
- // - no JPEGs with arithmetic coding
- // - no 1-bit BMP
- // - GIF always returns *comp=4
- //
- // Basic usage (see HDR discussion below for HDR usage):
- // int x,y,n;
- // unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
- // // ... process data if not NULL ...
- // // ... x = width, y = height, n = # 8-bit components per pixel ...
- // // ... replace '0' with '1'..'4' to force that many components per pixel
- // // ... but 'n' will always be the number that it would have been if you said 0
- // stbi_image_free(data)
- //
- // Standard parameters:
- // int *x -- outputs image width in pixels
- // int *y -- outputs image height in pixels
- // int *comp -- outputs # of image components in image file
- // int req_comp -- if non-zero, # of image components requested in result
- //
- // The return value from an image loader is an 'unsigned char *' which points
- // to the pixel data, or NULL on an allocation failure or if the image is
- // corrupt or invalid. The pixel data consists of *y scanlines of *x pixels,
- // with each pixel consisting of N interleaved 8-bit components; the first
- // pixel pointed to is top-left-most in the image. There is no padding between
- // image scanlines or between pixels, regardless of format. The number of
- // components N is 'req_comp' if req_comp is non-zero, or *comp otherwise.
- // If req_comp is non-zero, *comp has the number of components that _would_
- // have been output otherwise. E.g. if you set req_comp to 4, you will always
- // get RGBA output, but you can check *comp to see if it's trivially opaque
- // because e.g. there were only 3 channels in the source image.
- //
- // An output image with N components has the following components interleaved
- // in this order in each pixel:
- //
- // N=#comp components
- // 1 grey
- // 2 grey, alpha
- // 3 red, green, blue
- // 4 red, green, blue, alpha
- //
- // If image loading fails for any reason, the return value will be NULL,
- // and *x, *y, *comp will be unchanged. The function stbi_failure_reason()
- // can be queried for an extremely brief, end-user unfriendly explanation
- // of why the load failed. Define STBI_NO_FAILURE_STRINGS to avoid
- // compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly
- // more user-friendly ones.
- //
- // Paletted PNG, BMP, GIF, and PIC images are automatically depalettized.
- //
- // ===========================================================================
- //
- // Philosophy
- //
- // stb libraries are designed with the following priorities:
- //
- // 1. easy to use
- // 2. easy to maintain
- // 3. good performance
- //
- // Sometimes I let "good performance" creep up in priority over "easy to maintain",
- // and for best performance I may provide less-easy-to-use APIs that give higher
- // performance, in addition to the easy to use ones. Nevertheless, it's important
- // to keep in mind that from the standpoint of you, a client of this library,
- // all you care about is #1 and #3, and stb libraries do not emphasize #3 above all.
- //
- // Some secondary priorities arise directly from the first two, some of which
- // make more explicit reasons why performance can't be emphasized.
- //
- // - Portable ("ease of use")
- // - Small footprint ("easy to maintain")
- // - No dependencies ("ease of use")
- //
- // ===========================================================================
- //
- // I/O callbacks
- //
- // I/O callbacks allow you to read from arbitrary sources, like packaged
- // files or some other source. Data read from callbacks are processed
- // through a small internal buffer (currently 128 bytes) to try to reduce
- // overhead.
- //
- // The three functions you must define are "read" (reads some bytes of data),
- // "skip" (skips some bytes of data), "eof" (reports if the stream is at the end).
- //
- // ===========================================================================
- //
- // SIMD support
- //
- // The JPEG decoder will try to automatically use SIMD kernels on x86 when
- // supported by the compiler. For ARM Neon support, you must explicitly
- // request it.
- //
- // (The old do-it-yourself SIMD API is no longer supported in the current
- // code.)
- //
- // On x86, SSE2 will automatically be used when available based on a run-time
- // test; if not, the generic C versions are used as a fall-back. On ARM targets,
- // the typical path is to have separate builds for NEON and non-NEON devices
- // (at least this is true for iOS and Android). Therefore, the NEON support is
- // toggled by a build flag: define STBI_NEON to get NEON loops.
- //
- // The output of the JPEG decoder is slightly different from versions where
- // SIMD support was introduced (that is, for versions before 1.49). The
- // difference is only +-1 in the 8-bit RGB channels, and only on a small
- // fraction of pixels. You can force the pre-1.49 behavior by defining
- // STBI_JPEG_OLD, but this will disable some of the SIMD decoding path
- // and hence cost some performance.
- //
- // If for some reason you do not want to use any of SIMD code, or if
- // you have issues compiling it, you can disable it entirely by
- // defining STBI_NO_SIMD.
- //
- // ===========================================================================
- //
- // HDR image support (disable by defining STBI_NO_HDR)
- //
- // stb_image now supports loading HDR images in general, and currently
- // the Radiance .HDR file format, although the support is provided
- // generically. You can still load any file through the existing interface;
- // if you attempt to load an HDR file, it will be automatically remapped to
- // LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1;
- // both of these constants can be reconfigured through this interface:
- //
- // stbi_hdr_to_ldr_gamma(2.2f);
- // stbi_hdr_to_ldr_scale(1.0f);
- //
- // (note, do not use _inverse_ constants; stbi_image will invert them
- // appropriately).
- //
- // Additionally, there is a new, parallel interface for loading files as
- // (linear) floats to preserve the full dynamic range:
- //
- // float *data = stbi_loadf(filename, &x, &y, &n, 0);
- //
- // If you load LDR images through this interface, those images will
- // be promoted to floating point values, run through the inverse of
- // constants corresponding to the above:
- //
- // stbi_ldr_to_hdr_scale(1.0f);
- // stbi_ldr_to_hdr_gamma(2.2f);
- //
- // Finally, given a filename (or an open file or memory block--see header
- // file for details) containing image data, you can query for the "most
- // appropriate" interface to use (that is, whether the image is HDR or
- // not), using:
- //
- // stbi_is_hdr(char *filename);
- //
- // ===========================================================================
- //
- // iPhone PNG support:
- //
- // By default we convert iphone-formatted PNGs back to RGB, even though
- // they are internally encoded differently. You can disable this conversion
- // by by calling stbi_convert_iphone_png_to_rgb(0), in which case
- // you will always just get the native iphone "format" through (which
- // is BGR stored in RGB).
- //
- // Call stbi_set_unpremultiply_on_load(1) as well to force a divide per
- // pixel to remove any premultiplied alpha *only* if the image file explicitly
- // says there's premultiplied data (currently only happens in iPhone images,
- // and only if iPhone convert-to-rgb processing is on).
- //
- #ifndef STBI_NO_STDIO
- #include <stdio.h>
- #endif // STBI_NO_STDIO
- #define STBI_VERSION 1
- enum
- {
- STBI_default = 0, // only used for req_comp
- STBI_grey = 1,
- STBI_grey_alpha = 2,
- STBI_rgb = 3,
- STBI_rgb_alpha = 4
- };
- typedef unsigned char stbi_uc;
- #ifdef __cplusplus
- extern "C" {
- #endif
- #ifdef STB_IMAGE_STATIC
- #define STBIDEF static
- #else
- #define STBIDEF extern
- #endif
- //////////////////////////////////////////////////////////////////////////////
- //
- // PRIMARY API - works on images of any type
- //
- //
- // load image by filename, open file, or memory buffer
- //
- typedef struct
- {
- int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read
- void (*skip) (void *user,int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative
- int (*eof) (void *user); // returns nonzero if we are at end of file/data
- } stbi_io_callbacks;
- STBIDEF stbi_uc *stbi_load (char const *filename, int *x, int *y, int *comp, int req_comp);
- STBIDEF stbi_uc *stbi_load_from_memory (stbi_uc const *buffer, int len , int *x, int *y, int *comp, int req_comp);
- STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk , void *user, int *x, int *y, int *comp, int req_comp);
- #ifndef STBI_NO_STDIO
- STBIDEF stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp);
- // for stbi_load_from_file, file pointer is left pointing immediately after image
- #endif
- #ifndef STBI_NO_LINEAR
- STBIDEF float *stbi_loadf (char const *filename, int *x, int *y, int *comp, int req_comp);
- STBIDEF float *stbi_loadf_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp);
- STBIDEF float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp);
- #ifndef STBI_NO_STDIO
- STBIDEF float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *comp, int req_comp);
- #endif
- #endif
- #ifndef STBI_NO_HDR
- STBIDEF void stbi_hdr_to_ldr_gamma(float gamma);
- STBIDEF void stbi_hdr_to_ldr_scale(float scale);
- #endif
- #ifndef STBI_NO_LINEAR
- STBIDEF void stbi_ldr_to_hdr_gamma(float gamma);
- STBIDEF void stbi_ldr_to_hdr_scale(float scale);
- #endif // STBI_NO_HDR
- // stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR
- STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user);
- STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len);
- #ifndef STBI_NO_STDIO
- STBIDEF int stbi_is_hdr (char const *filename);
- STBIDEF int stbi_is_hdr_from_file(FILE *f);
- #endif // STBI_NO_STDIO
- // get a VERY brief reason for failure
- // NOT THREADSAFE
- STBIDEF const char *stbi_failure_reason (void);
- // free the loaded image -- this is just free()
- STBIDEF void stbi_image_free (void *retval_from_stbi_load);
- // get image dimensions & components without fully decoding
- STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp);
- STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp);
- #ifndef STBI_NO_STDIO
- STBIDEF int stbi_info (char const *filename, int *x, int *y, int *comp);
- STBIDEF int stbi_info_from_file (FILE *f, int *x, int *y, int *comp);
- #endif
- // for image formats that explicitly notate that they have premultiplied alpha,
- // we just return the colors as stored in the file. set this flag to force
- // unpremultiplication. results are undefined if the unpremultiply overflow.
- STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply);
- // indicate whether we should process iphone images back to canonical format,
- // or just pass them through "as-is"
- STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert);
- // flip the image vertically, so the first pixel in the output array is the bottom left
- STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip);
- // ZLIB client - used by PNG, available for other purposes
- STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen);
- STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header);
- STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen);
- STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
- STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen);
- STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
- #ifdef __cplusplus
- }
- #endif
- //
- //
- //// end header file /////////////////////////////////////////////////////
- #endif // STBI_INCLUDE_STB_IMAGE_H
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